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The Fidget Game Details
Shark Tank Episode Details
The Shark Tank Pitch
Educational innovation meets therapeutic play through the creative vision of Brandi Dugal, who transformed her understanding of children's learning needs and fidgeting behaviors into The Fidget Game, a revolutionary educational tool that harnesses the natural tendency to fidget and channels it into productive learning experiences that help children develop focus, motor skills, and cognitive abilities while having fun. Brandi's background in education and child development informed her recognition that traditional approaches to managing fidgeting in classrooms often overlooked the therapeutic and learning benefits that tactile stimulation can provide for children with attention challenges, autism spectrum disorders, anxiety, and other conditions that make sitting still and focusing difficult in conventional educational settings.
The Fidget Game transforms what educators often view as disruptive behavior into a structured, purposeful activity that combines the satisfaction of fidgeting with educational content, creating engaging experiences that help children learn while addressing their sensory and movement needs in ways that support rather than hinder their academic development. Her innovative approach recognizes that fidgeting isn't necessarily a sign of inattention or disobedience but often represents a child's attempt to self-regulate and manage sensory input, leading her to develop games and activities that work with rather than against these natural tendencies to create positive learning outcomes.
When Brandi entered Shark Tank seeking $500,000 for 10% equity at an ambitious $5 million valuation, she presented The Fidget Game as addressing the growing awareness among educators, parents, and therapists about the importance of sensory-based learning tools that accommodate diverse learning styles and needs, targeting schools, therapy centers, and families seeking effective alternatives to traditional educational approaches that recognize and support the connection between movement, touch, and learning in child development.
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Where Are They Now?
Barbara Corcoran immediately recognized the massive market potential for educational tools that address the growing understanding of diverse learning needs, offering $500,000 for 15% equity in a deal that provided The Fidget Game with essential capital for scaling production while gaining access to Barbara's extensive experience in bringing educational and therapeutic products to market through retail channels and direct-to-consumer sales. The successful partnership with Barbara opened doors to educational distributors, therapy supply companies, and retail partnerships that helped establish The Fidget Game's credibility within the educational and therapeutic communities where proof of effectiveness and safety are paramount concerns when introducing new tools for working with children.
However, according to our research, the deal with Barbara ultimately fell through during the due diligence process, a common occurrence with Shark Tank agreements where deeper investigation reveals challenges or changing circumstances that prevent deal completion, though this setback hasn't prevented Brandi from continuing to develop and market her educational innovations independently. We found that The Fidget Game has continued building its presence in the educational market despite the lack of Shark Tank investment, focusing on demonstrating the therapeutic and educational benefits of structured fidgeting activities while working with educators, therapists, and researchers to validate the effectiveness of sensory-based learning tools that help children with diverse needs succeed in academic and social settings through approaches that honor and utilize rather than suppress their natural movement and sensory-seeking behaviors.
Revenue
4+ million