Roominate - Shark Tank Update

Roominate - Toys and Games

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Season 6, Episode 2 Founded by Alice Brooks and Bettina Chen Acquired by PlayMonster

Roominate Details

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Shark Tank Episode Details

Founders Alice Brooks and Bettina Chen
Air Date 2014-09-26
Season & Episode Season 6, Episode 2
Initial Ask $500K for 5.0% equity
Deal Details Got deal: $500K for 5.0% equity from Mark Cuban, Lori Greiner
Estimated Yearly Revenue N/A
Estimated Net Worth (4x estimated revenue) N/A

The Shark Tank Pitch

Stanford-educated mechanical engineers Alice Brooks and Bettina Chen appeared on Shark Tank Season 6 seeking $500,000 for 5% equity in Roominate, valuing their innovative educational toy company at $10 million. The founding mission was rooted in a problem both women had personally experienced and spent years trying to understand: why did so few women pursue engineering careers despite demonstrable aptitude, and what role did childhood play experiences play in shaping those career decisions?

Alice's own awakening came when her father - himself an engineer - gave her a mini saw instead of a Barbie doll one birthday, an act that seemed unusual at the time but ultimately led her toward a career in building and creating. Bettina, who described herself as a self-proclaimed Lego maniac as a girl, had similarly developed a love of construction play that informed her engineering path.

Together they recognized that the gender gap in engineering wasn't primarily about ability - it was about early experiences, cultural messaging, and the toys girls were given that either opened or closed doors to spatial thinking and constructive problem-solving. Roominate's answer was a do-it-yourself wired dollhouse building kit that gave girls the familiar comfort of dollhouse play - a traditionally feminine toy category - while layering in genuine engineering elements: working elevators powered by simple motors, fans controlled by switches, light circuits, and other electromechanical systems that required girls to think like builders and problem-solvers rather than just decorators.

The kits shipped in flat packs that required assembly, intentionally building spatial reasoning skills through the process of construction itself. Every component was designed to be intuitive enough for a child but substantive enough to genuinely teach the relationship between wiring, components, and outcomes.

The toy industry recognized Roominate's innovation with a remarkable collection of awards: the Parents' Choice Gold Award, Academics' Choice Brain Toy designation, Dr. Toy 100 Best Toys recognition, and the coveted Oppenheim Toy Portfolio Platinum Award in 2013, providing third-party validation that the product delivered on both its play and educational promises.

By the time of their Shark Tank appearance, the company had generated $1.7 million in cumulative sales, was projecting $5 million in gross revenue for the current year, and had established distribution partnerships signaling serious retail traction - with full rollouts into Toys R Us and Radio Shack locations, along with other major retail chains. Production costs ran approximately $8.75 per kit with retail pricing of $29.99, generating healthy margins that could fund continued product development and the research and advocacy work the founders hoped to sustain around gender equity in STEM education.

Where Are They Now?

During their Shark Tank presentation, Alice and Bettina immediately demonstrated what made Roominate different from every other educational toy pitch the panel had seen: they had pre-built personalized Roominate constructions for each shark, showing the kits' versatility and the degree of creative customization they enabled. The product's ability to attract boys as well as girls emerged as a surprise finding the founders disclosed on-camera, revealing that their customer base had naturally expanded beyond their original target demographic, suggesting a larger total addressable market than the female-focused STEM pitch alone implied.

Kevin O'Leary was the first to withdraw, expressing uncertainty about his ability to generate sufficient returns in the toy category given inventory cycles and retail margin pressure, and he went out. Barbara Corcoran acknowledged the educational mission but felt the go-to-market approach needed to be more sharply focused on reaching girls specifically - she worried that broadening the appeal might dilute the brand's powerful differentiation and she went out as well.

The remaining sharks, however, saw enormous potential. Mark Cuban made an offer matching the entrepreneurs' exact ask - $500,000 for 5% equity - with an unusual personal condition attached: he wanted Alice and Bettina to mentor his own daughters, reflecting genuine conviction in the mission at a personal level beyond the financial investment.

Lori Greiner, recognizing that her consumer product retail expertise and QVC platform complemented Mark's technology savvy and network, proposed to partner with him on the deal rather than compete. Alice and Bettina accepted the two-shark combination enthusiastically, seeing in the partnership both the capital they needed and complementary strategic guidance for the twin challenges of scaling manufacturing and building retail distribution.

The deal closed, and Roominate's post-tank expansion was rapid - placements in over 800 Walmart stores, accelerating online sales, and a growing reputation as the educational toy category's most thoughtful answer to the gender gap in STEM engagement. The company hired additional staff, moved to a larger facility, developed a complementary Roominate mobile app, and continued generating sales that reached approximately $4.5 million annually.

However, in January 2016, Roominate was acquired by Patch Products - subsequently renamed PlayMonster - for an undisclosed amount, with Alice and Bettina exiting the business they had built. Under PlayMonster, the Roominate brand continued to reach young engineers, though the original founders moved on to new pursuits, carrying with them the satisfaction of having built a company that demonstrably changed how a generation of girls related to building, wiring, and creating with their hands.

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